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  • 3D Character & Prop Modeling

  • Game Asset Optimization

  • Technical Art Collaboration

  • Creative Ideation & Worldbuilding

Shune is a 3D Modeler and Game Artist with 6 years of experience crafting immersive, technically optimized game worlds that resonate with players. He bridges visual storytelling and interactive design, turning creative concepts into playable, engaging experiences across AAA and mid-tier game titles.

WORKING EXPERIENCE

GNW-ECU Project

As 3D Artist for GNW‑ECU Digital Station Walkthrough, I optimized architectural models for Unity (~95% polygon reduction). I created PBR textures, skyboxes and lighting for authentic scale. Converting 2D drawings to immersive 3D, the tool lets stakeholders explore the station complex to inform decisions.

Metro Vancouver VR Experience

Metro Vancouver VR Experience is a VR prototype that makes urban planning accessible to the public. It turns abstract planning concepts into intuitive spatial exploration, helping people better understand city changes and participate in consultations.

Shanghai Follies

I built the 3D character Neesa for an animated film by Vancouver-based director Ann Marie. Together with her, I sculpted the period costumes and details to bring the character to life on screen.

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Happiness Canteen is a casual cartoon simulation mobile game. Players cook food and decorate restaurants in this game. I was responsible for its UI design, graphic production and character creation during my internship.

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