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Storytelling to

Storyliving*

Stories told across physical & digital worlds

SHISHUN FENG

3D Artist & Game World Builder

Shune is a 3D Modeler and Game Artist with 5+ years of experience crafting immersive, technically optimized game worlds that resonate with players. He bridges visual storytelling and interactive design, turning creative concepts into playable, engaging experiences across AAA and mid-tier game titles.

  • 3D Character & Prop Modeling

  • Game Asset Optimization

  • Scene Art Direction

  • Technical Art Collaboration

  • Creative Ideation & Worldbuilding

Latest Work

Metro Vancouver VR Experience

Metro Vancouver VR Experience is a VR prototype that makes urban planning accessible to the public. It turns abstract planning concepts into intuitive spatial exploration, helping people better understand city changes and participate in consultations.

PetalFall

PetalFall is a third-person outfit showcase game built with Unreal Engine. It presents my self-developed 3D character and accessory assets via immersive interactions, demonstrating my skills in 3D modeling, art design, and Unreal implementation.

Soul & Stray Cat

This is a cozy pet-themed PC game combining puzzles and gentle stories. Players control a cat to complete interactive puzzles and experience warm rescue-inspired plots. It features cute cartoon visuals and minimalist UI, suitable for casual players.

Cosmic Noel

Cosmic Noel is a festive space arcade game. Guide a flying Christmas tree to collect ornaments and evade cosmic obstacles. It delivers relaxing holiday fun and quick reflex challenges.

Forever Furry

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Forever Furry is a Unity AR mobile app designed to comfort users grieving over lost pets via virtual pet interaction. I finished user research and UI design with Figma, and completed core AR functions with team support.

Gabriel's Sketchbook

Gabriel's Sketchbook is a narrative Unity game inspired by Alzheimer’s-related life experiences. It tells touching stories via paintings, letting players understand patients’ emotions and advocate companionship and care.

EZ-Plant

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EZ-Plant is an Arduino-based smart plant device. It detects humidity signals to trigger plant growth animations, connecting virtual interaction with real-life operations. It also adopts 3D creation tools to upgrade visual presentation and enhance user experience.

Highland

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Highland is a side-scrolling game art work blending school bullying and Cthulhu themes. I designed varied character states and side-scrolling scenes, aiming to endow game creation with practical social meaning.

Advanced Game Concept Art Training Project

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This is an 8-month advanced game concept art training project at Beijing Mars Era Education. I produced character designs, chibi art, architectural concepts, and scene illustrations, demonstrating solid game art production skills.

Candy Fairy

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Candy Fairy is a graduation brand design themed on sweet fantasy. It creates distinctive cartoon IP images and matching artistic packaging. The design targets young groups and explores the commercial application of creative design.

WORKING EXPERIENCE

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Happiness Canteen is a casual cartoon simulation mobile game. Players cook food and decorate restaurants in this game. I was responsible for its UI design, graphic production and character creation during my internship.

Shishun Feng

672-472-5528

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