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3D Character & Prop Modeling
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Game Asset Optimization
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Technical Art Collaboration
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Creative Ideation & Worldbuilding
Shune is a 3D Modeler and Game Artist with 6 years of experience crafting immersive, technically optimized game worlds that resonate with players. He bridges visual storytelling and interactive design, turning creative concepts into playable, engaging experiences across AAA and mid-tier game titles.

WORKING EXPERIENCE
GNW-ECU Project
As 3D Artist for GNW‑ECU Digital Station Walkthrough, I optimized architectural models for Unity (~95% polygon reduction). I created PBR textures, skyboxes and lighting for authentic scale. Converting 2D drawings to immersive 3D, the tool lets stakeholders explore the station complex to inform decisions.

Happiness Canteen is a casual cartoon simulation mobile game. Players cook food and decorate restaurants in this game. I was responsible for its UI design, graphic production and character creation during my internship.






































































