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  • 3D Character & Prop Modeling

  • Game Asset Optimization

  • Technical Art Collaboration

  • Creative Ideation & Worldbuilding

Shune is a 3D Modeler and Game Artist with 5+ years of experience crafting immersive, technically optimized game worlds that resonate with players. He bridges visual storytelling and interactive design, turning creative concepts into playable, engaging experiences across AAA and mid-tier game titles.

WORKING EXPERIENCE

GNW-ECU Project

Metro Vancouver VR Experience is a VR prototype that makes urban planning accessible to the public. It turns abstract planning concepts into intuitive spatial exploration, helping people better understand city changes and participate in consultations.

Metro Vancouver VR Experience

Digital Station Walkthrough with PCI Development is an interactive 3D visualization tool for transit station development. It converts static architectural drawings into immersive on-site exploration, helping stakeholders understand the station complex and support better design decisions.

Shanghai Follies

Metro Vancouver VR Experience is a VR prototype that makes urban planning accessible to the public. It turns abstract planning concepts into intuitive spatial exploration, helping people better understand city changes and participate in consultations.

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Happiness Canteen is a casual cartoon simulation mobile game. Players cook food and decorate restaurants in this game. I was responsible for its UI design, graphic production and character creation during my internship.

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