ABOUT ME
I have had the great fortune of working on some truly inspiring projects while networking with many influential and creative individuals along the way. I believe in the power of working together to create a whole that is greater than the sum of its parts. For more information about my career experience, past projects, and current work portfolio, get in touch today.
WORKING EXPERIENCE
CG Designer​
September 2018 - Present
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Responsible for game model creation
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The games involved in designing and creating mainly include NIOH, NIOH 2, Dynasty Warriors series, Yo-kai Watch, Touken Ranbu Warriors, and DFFOO (Dissidia Final Fantasy: Opera Omnia).
Egret Technology Co., Ltd.
Concept Artist Intern
May 2018 - July 2018
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Engaged in the design of game UI, scene, and character
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Participated in scene design for the game Happy Kitchen, scene expression and layout design for the game Touch of Love, and UI design for the game Bubble Academy
Tianjin Starlight Art Studio
Volunteer Instructor
August 2016 - April 2017
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The teaching content mainly includes fundamental sketching, colour composition, and manual crafting
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Achievements: Assisted children in realizing their artistic dreams, ignited their interest in fine arts, nurtured their hands-on skills, and through this activity, honed my communication skills as well
EDUCATION BACKGROUND
Tianjin Academy of Fine Arts
September 2013 - July 2017
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Tianjin Academy of Fine Arts
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Bachelor of Arts
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GPA: 3.56 / 5, Avg Score: 84.17 / 100
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Major: Visual Communication Design
Beijing Mars Era Education
August 2017 - April 2018
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Advanced Game Concept Art Class
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Completed an 8-month advanced game design course.
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Achieved the first position in overall class ranking.
PROFESSIONAL SKILLS
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Language: English (fluency); Chinese (native).
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Computer Modeling: Using Maya to create game models for gaming purposes
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Animation Design: Using Cartoon Animator 4.5 to rig and animate models
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Concept Art Design: Creating character designs using SAI and Photoshop
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Unity Programming: Implementing game object calls and interactions, simple game logic, sound control, triggered animations, scene transitions, and UI design using C# programming and packages
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Project Management: Software development processes, user requirement research, Business Requirement Document (BRD) writing, time management (Waterfall)
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UX Design: Completing enterprise-level app UX design and layout using Figma and Adobe InDesign